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Full text of "Super Smash (1982)(Commodore)[a2]"




The Friendly Computer 

No accessories required! 
Plugs directly imo yourVTC 20 




ONLY WIT 



ft commodore 

COMPUTER 



sublet 



INSTRUCTIONS FOR USE 



SUPERSMASH 



o 



£ 
E 





Loading the Cartridge and Starting the Game. 

1. Turn your VIC-20 OFF before inserting or removing the 
cartridge. 

2. Insert the cartridge (label side up) into the wide expansion 
port on the back of the computer. 

3. Turn the VIC-20 ON. After a second or two, the opening title 
should appear on the screen. (If the title doesn't appear, turn 
your VIC-20 off then back on). 

Adjusting Screen Position 

Tocenterthepictureusethe Hand fi» keys. Each time you 

press the W& key, the picture will move to the right, and when 

the ■» key is pressed, the picture will move towards the 
bottom of your TV screen. Keep using these two keys until you 
are satisfied the picture is centered within your screen. (NOTE: 
Once the game has begun you can not change the screen 
colors). 

Eliminating Screen Flutter 

On some TV sets with automatic fine tuning your screen may 
"flutter" up and down when using a computer or video game. To 

correct this, hold down the BAifl key and hit the Bfl key. 
(NOTE: Doing this with a standard TV set may cause the screen 
to flutter). 

STRATEGY 

Smash through increasingly difficult levels. You control the 
paddle — moving from right to left . . . center your paddle 
beneath the smashing ball . . . sending it back towards the 
wall . . . smashing through the blocks. 

3 different games in one. Choose your level of play by 
pressing . . . 

F1 Normal Play 

F2 Special Play 

F3 Progressive Play 



Each time you smash through to the ceiling, your paddle 
cuts down to 1/2 of its original size . . . more skill, more action 
and more fun. 

CONTROLS 

Only played with game paddles . . . 

Fire Button Starts game 

Paddles Controls movement of game paddle 

SCORING 

Red Blocks 10 Pts. 

Light Blue Blocks 20 Pts. 

Pink Blocks 30 Pts. 

Green Blocks 40 Pts. 

Dark Blue Blocks 50 Pts. 

Yellow Blocks 60 Pts. 

There are no 60 point blocks in progressive play. 




ff Commodore 



PostbJT5lG2 10C3AD .V^rdam 
Kabel*o 88 ',014 BC MMtofdSffl 




© Copyright 1981 by Commodore 
Business Machines, Inc. All rights reserved. 
No part of the programs or manual included 
in this work may be duplicated, copied, 
transmitted or reproduced in any form or 
by any means without the prior written 
permission of Commodore. 



Plugs Directly 

Into Your 

VIC 20 Computer 



TOO OONT HAVE TO BE A COMPUTER EXPERT TO USE 
THE COMMODORE VIC 20 - THE FRIENDLY 

LUMFUIUI -.- -C_ ZC IS INSERT THIS CARTRIDGE 
AND TURN IT ON! 

EACH CARTRDGE GIVES YOUR VIC 20 A TOTALLY 
DFFERENT PERSONALITY - GAME MACHINE, 
CALCULATOR WORD PROCESSOR, CHESS MATE, 
CONSULTANT OR DECISION MAKER. 




VK CARTRDGES COME IN SEVERAL DIFFERENT 

CATEGOflCS. WITH COLOR CODED LETTERING OR LABELS TO HELP YOU 
FMD THE AREA YOU'RE INTERESTED IN - RECREATION & GAMES (REDJ, 
EDUCATION JBLUE), BUSINESS & CALCULATION (GREEN), HOME UTILITY 
(ORANGE). AND COMPUTING AIDS (BLACK). 



1 YOU'RE RWTERESTED IN ARCADE-STYLE ACTION LIKE JUPITER 
ANDES. SOPHISTICATED STRATEGY GAMES LIKE SARGON CHESS, OR 
PRACTICAL PROGRAMS UKE HOME FINANCE OR VICWRITER, YOUR VIC 20 IS 



Support 



n 



fz commodore 

COMPUTER 



Printed in Hong Kong 



^P> 



^ commodore 




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